Programs

Curriculum


Our curriculum is developed by professional teachers in conjunction with engineering specialists, stays continuously current, meets strict safety requirements and actively engages students both mentally and physically.

All of our Programs:




Levels


We offer our Engineering programs in three levels based on the following age ranges:


Junior Engineers: Ages 4-6

Apprentice Engineers: Ages 7-11

Master Engineers: Ages 12-14



Robotics_Team


Program Highlights



For a complete overview of the Engineering For Kids® programs, please click here and follow one of the three Engineer levels.

Aerospace Engineering

Introduces students to the concepts of aerodynamics, propulsion, structural design, and flight through a series of activities that explore different types of aircraft. Students will learn the basic mechanics of flying machines through hands-on testing and revising their designs using elements of the Engineering Design Process.

Mechanical Engineering
Introduces our young engineers to fundamental concepts of physics, motion and energy. Students learn basics of fluid mechanics, simple machines, and other design and engineering concepts while constructing roller coasters, egg-drop vehicles, and an incredibly fast air powered dragster they keep at the end of the course.

Civil Engineering
During the Civil Engineering classes, students use the Engineering Design Process to design, create, test, and refine a balsawood bridge designed to withstand the greatest force and discover how the forces of tension, compression, bending, torsion, and shear are distributed throughout their structures. Students explore the engineering behind sky scrapers, bridges, roads, and more in this fun and engaging experience. They examine several different types of bridge designs.

Robotics
During the Robotics program, students will learn the basics of designing, programming, and controlling a fully functional robot. Using LEGO® MINDSTORMS®, mathematical concepts, and engineering principles students will brainstorm, plan, test, and modify sequences of instructions to accomplish a given task. Students will also learn the sequence of communication between the robot, and the programmer by collecting and analyzing data using the robot's sensors. There is a big variety of Robotics programs, stay tuned for the actual courses schedule.

Chemical Engineering
During the Chemical Engineering classes, students use the Engineering Design Process to design, create, test, and refine various mixtures and solutions with different chemical properties. They develop solutions to clean up an oil spill, synthesize their own rocket fuel, and investigate the secrets behind color pigmentation.

Electronic Game Design
During the Electronic Game Design classes, students will use Multimedia Fusion 2® to create their own video game. Whether students wish to build Mario-type of game, or design a racetrack, fire marshmallows or create towers to defend a base, they build a complete video game from start to finish. At the end of the class, students take home a copy of the game they create.

Electrical Engineering
During the Electrical Engineering classes, students use the Engineering Design Process to design, create, test, and refine basic electronics and circuits. Students experiment with Snap Circuits® to discover the capabilities of major electronic components. In addition, students build their own flashlights and explore the world of magnetic energy by building their own Magnetic Levitation vehicle.

Environmental Engineering
During the Environmental Engineering classes, students use the Engineering Design Process to design, create, test, and refine basic solutions related to alternative energy and environmental issues. They learn principles behind crafting efficient wind-powered machines and discover how those machines can be used to help reduce the use of fossil fuels. During the culminating project, students test different materials to discover which ones most effectively clean up after an oil spill.

Marine Engineering
During the Marine Engineering classes, students use the Engineering Design Process to design, create, test, and refine several types of marine based devices and vehicles. Students construct working prototypes that teach and reinforce the concepts of above water transportation, underwater exploration, and harnessing the power of water. They gain exposure to careers in naval, ocean, and marine engineering as well as naval architecture.

Hardware Engineering - with MaKey MaKey
Imagine designing a piano using celery or a creating a custom digital training program. Now, envision playing video games using just your body, a bit of wire and your own imagination. In our hardware engineering program, students engineer their own customized video game controllers using a MaKey MaKey device and materials that can be found in just about any kitchen. Through application of circuitry, acoustical engineering and video game design, students discover new ways to interact with technology, all while creating unique designs in a fun collaborative environment.

Software Engineering - Scratch Video Sensing
What’s more fun than playing an interactive video game? Writing one! Video sensing allows students to design and program their own video games and then test them by interacting with the program via webcam. In this Scratch program, students work together to create their own games, art, and musical instruments while exploring coding foundations. Get up and get moving with Engineering for Kids and Scratch: Video Sensing!